I also found that some seeds have more than 1 camp-fire. Previously I'd been attaching myself to running 1 camp-fire area, until I found out there was more than 1 in some seeds, which would explain the lousy drop rate I mentioned in a previous post.
I accumulated statistics for 48 runs. In those 48 runs nothing really remarkable appeared (other than this set item). Oh, I suppose the Laying of Hands (Disciple set) Bramble Mitts also could be considered remarkable. I think it's actually the second piece I've found in that higher level set.
A lot of charms dropped, and almost all of them useless. I muled a bunch away for really weak characters I'll play in the future (any advantage is an advantage). I also muled away a bunch of jewels. At some point I'll probably start crafting caster items with these things. Maybe I'll run the countess a bunch of times and see if I can get the right runes to drop... but not now.
Speaking of runes, here's the rune count from the 48 runs: 2 x Ort, Thul, Tal, Tir, Io, Ral, and Sol. Not a lot of runes, but the Io is a pretty high rune. Running countess at /players 8 is likely to result in multiple deaths (and loss of experience) and maybe I could cube up to something a lot better, then again I have heard of Ber runes dropping in Lower Kurast... just not for me, not yet.
The spreadsheet I created in LibreOffice has cells for 56 runs (2 pages), front/back if you have a printer that can print on 2 sides.
My goal running LK has really been about getting runes to drop so I can cube up. I'm thinking I've been wasting a lot of time and it's time to move on.
Slicer is level 86 now. All the synergies for Blessed Hammer are maxed out. There's little room to squeeze more out of Slicer except with exceptional equipment. Without Enigma and HOTO Slicer does just shy of 5k damage.
Slicer was getting his butt kicked trying to get into Nilithak's lair. Turns out the raised skeletons are darn strong. It might be high time I look at beefing up Slicer's hireling.
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